The Biolab is where the Pioneer equips and swaps biomods — the genetic adaptations acquired by bioscanning alien creatures. Interact with the Biolab to open the biomod slot interface; in EA 1.0 only 2 slots are usable (1 active, 1 passive), with more planned for future updates. The first Biolab is in the Welcome Center (~87m SE of the Lifepod) and can be used for free. Building your own Biolab in your base removes the need to travel back to the Welcome Center to swap adaptations.
Stats
| Category | Utility |
|---|---|
| Build Tool | Habitat Builder |
Notes
Function: Equip/swap active and passive biomods. EA 1.0: 2 usable slots (1 active, 1 passive).
Tips:
- The Welcome Center Biolab gives access to the 4 default biomods for free — power it up with a Basic Battery early in the prologue.
- Build your own Biolab in your main base once you start bioscanning creatures — swapping builds at the Biolab mid-expedition is key for exploring different biomes.
- All biomods persist across deaths — you never lose them from your Biolab.