Subnautica 2 Biomes — Full List & Map
Every biome in Subnautica 2, grouped by maximum depth. Click any biome for resource lists, creature spawns, POI markers, and a mini-map.
Mid
80–250 m 6 biomes
Shallows
The starter biome and home of Lifepod. Bright, sunlit, packed with passive fauna and the foundational materials (Titanium, Silver, Quartz, Lucifer Rotsac). Danger 1/5 — the only major hazard is the Mimic Pylon hidden among genuine Feather Kelp.
Starter (first dive, first base candidate)
Anemone Hills
Mid-shallow biome northwest of Lifepod, characterized by anemone clusters and the Hecaton Tunic. Primary early-game source of Necrolei Cyst — the renewable input for Strong Acid recipes.
Starter / Early Necrolei Cyst farming for Strong Acid recipe
Blighted Coral
Corrupted mid-game biome west of the Shallows, entered via a plateau hole ~186 m from Lifepod. Bloom Cankers obstruct passage and require the Sonic Resonator to clear.
Mid (must visit to unlock Heat Tolerance)
Plateaus
Plateau-topology biome northeast of Shallows, dominated by Dragon's Scale Coral and Cherimoya Rotsac. The story-progression hub — Old Habitat clusters four colonist blackboxes here.
Early–Mid (story progression)
Dolerite Spires
Spire-formation biome — possibly a sub-region of the broader Tufa Towers area. Wreck-dense: five POIs in a relatively small area.
Sparse Plains
Sparse-region biome — flat seabed with scattered mineral deposits. Home of the **second Collector Leviathan boss arena** (no respawn).
Deep
250–600 m 6 biomes
Graveyard
Orange-tinted hydrothermal-vent biome east of Shallows. The mid-to-late game power-resource zone — Gold, Sulfur, Lithium, and the bulk of the colony lore.
Mid–Endgame
Silver Mines
Coral Gardens micro-biome — primary dedicated Silver source. Small footprint but the highest Silver concentration per m² in the early game.
Observatory
Karakorum entry biome (Observatory Island) — the first deep-region zone past the Shallows tier. Holds four story anchors: Rosetta Stone, Axum Observatory, Alien Ruins, and Ruby's Blackbox.
Mid
Karakorum Metal Farms
Deep Karakorum endgame biome and the home of the Collector Leviathan boss arena.
Needler Nest
Karakorum micro-biome at 226 m. **Source of Creature Enamel** — required for Enameled Glass and the Bioscanner.
Thermal Vent Clusters
Karakorum micro-biome at 0–450 m. Heat-source zone — dense vent clusters yielding Gold and Sulfur.
Abyssal & Beyond
600 m+ 2 biomes
Karakorum Power Plant
Deep Karakorum biome east of Observatory. The endgame's electric hazard zone — Surge Jelly, Electric Geordie, and Twin Sitaray all carry shock damage.
Endgame / story
Root Canyon
Extreme-depth Karakorum biome east of Power Plant. The deepest commonly-explored area at 5/5 danger.
Endgame
Unspecified / Speculative
8 biomes
Tufa Towers
Tower-formation biome southwest of Shallows. Home of the Great Jaw Leviathan — a clam-trap-style predator that ambushes from inside a shell.
Mid
Leadzone
Shallow-depth biome east of Shallows. Source of the eponymous Lead deposits — the Sonic Resonator's gating material.
Early — main Tadpole fragment site
Necrolei Hills
Distinct from Anemone Hills despite the similar name. A second Necrolei Cyst source — useful redundancy for Strong Acid farming.
North Raceway
Surface biome east of Shallows. The Flashlight-blueprint biome — North Raceway Large Wreck is the canonical first wreck after Welcome Center.
Early
South Raceway
Surface biome southeast of North Raceway. Lighter on POIs than its northern counterpart but holds the Colonist Bunker (Nahema's Lamb) at 87 m.
Early
Void
Map boundary 'red wall'. Entering spawns the **Shiver Leviathan** — a single-purpose enforcer that prevents straying outside the playable area.
Cicada Wreck variants
Meta-listing of the seven Cicada Wreck fragments scattered across the map: Lander Garage (Leadzone, 18 m), Canteen (Tufa Towers, 85 m), Empty Hold (Graveyard, 53 m), EVA Prep (Karakorum, 64 m), Therapy Room (Root Canyon, 192 m), Stairway to Heaven (Karakorum east, 300 m), Unknown Wreck (582 m below Lifepod SW).
Potential future biomes
Reference list of biomes mentioned in the game files or dev folders but not yet playable in Early Access: **Great Trench, Xanadu (contains World Tree, Alien Crypt), Kelp Forest, Sparse Plains expansions, VepZone, Mushroom Forest, Crash Zone.**