Graveyard
0–266m
Danger
coral gardens Orange-tinted hydrothermal-vent biome east of Shallows. The mid-to-late game power-resource zone — Gold, Sulfur, Lithium, and the bulk of the colony lore.
Recommended for: Mid–Endgame
Resources here(8)
Creatures here(7)
Flora here(7)
POIs in this biome (6)
- Abandoned Base structureRuined Pioneer base at 106 m in Graveyard biome. **Contains Power Storage and supplies** — high-value salvage stop.
- Empty Hold structureCicada wreck variant at 53 m in Graveyard biome. Empty cargo hold — interior is salvage-stripped.
- Empty Hold structureDuplicate listing of Cicada Wreck (Empty Hold) — Graveyard, 53 m. Empty cargo hold of the Cicada colony ship.
- Hot Cave Base Camp caveImprovised survival camp inside a hydrothermal cave at 208 m in the Graveyard. **Heat Tolerance Adaptation required** to enter safely.
- Tadpole Pens structureGraveyard POI at 146 m. As the name suggests — Tadpole-related infrastructure left by Pioneer-era engineers.
- Tailings Village structureRuined colony settlement at 90 m in Graveyard biome. Pre-NoA-era Pioneer habitat — multiple destroyed structures clustered together.
Notes
Depth 0–266 m. **Heat Tolerance Adaptation and a Tadpole are required.** Hazards: hydrothermal vents (heat damage), Collector Leviathan (hostile squid), Deepwing Brooder. Holds Abandoned Base, Tailings Village, Tadpole Pens, Cicada Wreck (Empty Hold), Hot Cave Basecamp, and Colonist Bunker (Nahema's Lab). Five colonist blackboxes cluster in the Hot Cave system.